The living age · after 400 AS
Player Lore
Browse the characters and kingdoms created through current roleplay. Every entry has its own page, while this directory keeps the living age together in one place.
Living-world directory
Characters & Kingdoms
Choose a portrait or banner to open its full wiki page.
These entries belong to the players building the world after 400 AS. They can change as roleplay continues and remain separate from the fixed official history.
Player characters
People of the Living Age
Individuals whose stories are being written through play.

House Vastala · Laurelrealm
Sonsy Vastala
The Heir of Ash A refugee of royal blood whose dormant Vastalan magic reawakened after she reached AlderRose. Open character page →
House Stormcrown · Númenor
Revan Stormcrown III
The Last Stormcrown The final heir of Eldrath, carried across the sea with the Swan Knights aboard a surviving airship. Open character page →
Royal Marina · The open seas
Juliana “Mizu” Tiago
Independent Admiral A fleet commander transformed by an ancient relic while escorting an archaeological expedition. Open character page →
Asmardia · Bay of Montana
Ser Paul
The Merchant A Shimmershore mercenary and trader who became the founding council president of Asmardia. Open character page →
Arescetian Imperium · The western shires
Emperor Pumpkin
The Shire-Spawn An unfinished Gildenshire bio-weapon driven to march east and restore the Crownrealm. Open character page →
Arescetian Imperium · The northern ice
Icyfrr
The Freezing Blade A golem carved from enchanted northern ice to serve as the Imperium’s visible sword. Open character page →
Katharsis · Arescetian Imperium
Lord Skamni
Progeny of the Ancient Darkness A runic shadow-being made from Void Ink to anchor Katharsis and guard the Imperium from within. Open character page →
Greywood · Aelthir
Astaroth Arcanum
Bearer of Greywood’s Memory The last bearer of a remote community’s stories, faith and memory of the world that was lost. Open character page →
Unrecognised kingdom · A forested island
Ivronics
The Hollow King A widowed farmer revived by an Allay, whose grief was replaced by memories of a kingdom that never was. Open character page →Player-led realms
Kingdoms of the New Age
States, powers and successor realms shaped by current players.

Constitutional Monarchy · Local Power
Eisenland
A constitutional monarchy of the Iron Islands The Kingdom of Eisenland is a Germanic constitutional monarchy seated in Eisenburg and rooted in the Iron Islands. Though it has weathered repeated hardship, it is remembered for endurance rather than collapse, always presenting itself as a realm that rises stronger after every trial. Open kingdom page →
Hereditary Monarchy · Active
The Whitemere
A hereditary lakeside monarchy under House Swann The Whitemere is a hereditary monarchy ruled by House Swann, centred on the capital of Whitemere and shaped by the religious identity of the Faith of the Lake. Open kingdom page →
Theocratic Monarchy · First among great powers
The Arescetian Imperium
The withered-rose empire and first among the great powers The Arescetian Imperium is the largest and most influential power of the current age: a theocratic monarchy centred on Amaryllis, ruled by House Ashmira and remembered by many simply as Arescetia, the Wither Rose or the Imperium. Open kingdom page →
Theocratic Autocracy · Active
Aelthir
A covenant realm governed by faith rather than bloodline Aelthir is a small but lore-significant covenant nation founded in 427 AS by High Keeper Arcanum, remembered as the last son of Greywood. It defines itself not through hereditary monarchy or popular mandate, but through oath, stewardship and fidelity to the Old Faith. Open kingdom page →
Hereditary Monarchy · Active
Númenor
A new crown raised from the collapse of the Mistlike Kingdom The Kingdom of Númenor emerged after the collapse of the Mistlike Kingdom, when the old name had become burdened by memories of instability, rebellion and a king’s slide into madness. Open kingdom page →
Subnational Monarchy · Dissolved
Vriendon
A remembered southern collectivity whose legacy survives after dissolution The High Vriendon Realm was an independent collectivity of towns and counties in southern Cuthlan, remembered less as a current power than as a foundational historical realm whose legacy still shapes later player kingdoms. Open kingdom page →
Ecclesiocratic Tetrarchy · One of the newer great powers and still growing
The Meadows
A rising ecclesiocratic power born from the Anarion revival The Holy Ecclesiocracy of the Meadows of Anarion is a rising large power shaped by the Enlightenment movement, the revival of Anarion and a deliberate fusion of church, military and civic authority. Open kingdom page →No entry matched that search.
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