Origins
Noble
Found and preserve a Noble House through dynasty, heraldry, succession, prestige and political relationships.
- Playstyle
- Political / Dynastic
- Lives in
- Own Town or landless
- Main progression
- House Prestige
- Can found Towns
- Yes — Noble only
- Can join another ruler’s Town
- No, not as an ordinary resident
- Key command
/house
Getting Started
Start here, then use the detailed reference below when you need exact rules or edge cases.
Select the Noble Origin if you want to build a dynasty, rule politically or remain a landless noble house.
Use /house create [House Name], review the permanent name, then confirm it with /house create confirm.
Adopt family members, designate an heir, register heraldry and use religious marriage to establish Consorts.
Household Knights enter through formal Knight Fealty. Ceremonial titles can record status without granting hidden permissions.
Major milestones such as founding, heraldry, family, Fealty and succession build the House’s Prestige and Standing.
Restrictions
- Noble is the Origin used for Town founding; a Noble does not live as an ordinary resident beneath another ruler and may instead remain landless.
- A House name is permanent enough to require confirmation and must be 3–32 characters; active Houses cannot share the same name.
- An heir may be designated before holding Noble, but only a player who currently holds the Noble Origin can actually inherit Headship.
- House marriage is recognised through the Clergy/Faith marriage rite;
/housedoes not create a separate marriage system. - Ceremonial House titles do not automatically grant Towny powers, permissions, money or combat advantages.
- A reigning Head cannot have the Noble Origin reset until Headship is transferred or the House is dissolved cleanly.
Overview
The Noble Origin represents the political and dynastic ruling class of Vastala. A Noble is not a combat class and does not receive passive combat bonuses, increased damage, special armour, or automatic economic advantages. The Origin instead gives players access to a social and political institution: the Noble House.
A Noble House is a persistent dynasty with a Head, family, heir, heraldry, sworn Household Knights, ceremonial titles, House Prestige, and a permanent Chronicle. The system is designed to give long-term political roleplay a record that survives changes of leadership rather than turning Nobles into a progression grind.
The intended Noble loop is:
Found a House -> establish a family -> choose heraldry -> designate an heir -> receive sworn Knights -> award titles -> build Prestige -> create a Chronicle -> transfer the House through succession.
A Noble may exist without immediately founding a House, but most Noble mechanics are centred on an active House.
Founding a Noble House
A Noble can begin a House with:
/house create [House Name]
House founding is intentionally a two-step process. The requested name is shown back to the player and must then be confirmed with:
/house create confirm
This prevents a spelling mistake from immediately creating a permanent historical record. House names must be between 3 and 32 characters, and two active Houses cannot use the same name.
When the House is founded, the creator becomes both its Founder and its reigning Head. If the Noble is currently a member of a Town, that Town is recorded as the House's Founding Seat. If not, the House is recorded as Landless. The Founding Seat is historical information; founding a House does not itself create Towny land or replace Towny government.
Founding grants 10 House Prestige and creates the first entry in the House Chronicle.
Use /house to open the Noble GUI, /house list to view active Houses, and /house info [House Name] to inspect a House.
The Head of House
The Head is the player with authority over the active dynasty. The reigning Head can manage adoption, heirs, heraldry, ceremonial titles, and succession.
The Head is not given automatic control over other players' Towny property, inventories, money, or permissions. House authority exists inside the Noble system and through relationships other systems deliberately recognise, such as a Knight's Oath of Fealty.
A House can outlive its original founder. When succession occurs, the new player becomes Head while the previous Head is retained in the family's historical list of former Heads.
Family and Dynasty
Use:
/house family
to view the House's current Head, designated heir, Consorts, adopted children, and former Heads.
The family system is deliberately focused on relationships that matter to House succession and history rather than attempting to simulate a complete family tree.
Adoption
A reigning Head may offer another online player adoption into the House:
/house adopt [player]
The target receives an invitation and may use:
/house adopt accept/house adopt denyAdoption is consensual. A player cannot be adopted if they are already an adopted child of another active House or if they currently reign as the Head of another House. Adoption offers are temporary and expire if not answered.
An adopted child becomes part of the House household and is recorded in the Chronicle. Each newly adopted child can contribute 3 Prestige to the House. An adopted child can later be removed by the reigning Head with /house adopt remove [player]. If the removed child was also the designated heir, the heir designation is cleared automatically.
Heirs
A reigning Head may designate one of their adopted children as heir:
/house heir [player]
The heir must be an online adopted child of the House. The Head can clear the designation with:
/house heir clear
Establishing the House's first formal heir grants 5 Prestige. Changing the heir later is recorded historically but does not repeatedly generate the first-heir reward.
A child does not have to hold the Noble Origin merely to be designated as heir. This allows dynastic roleplay to develop before the character formally becomes Noble. However, only a player who currently holds the Noble Origin is eligible to inherit the Headship. The House family display explicitly warns when its heir is currently ineligible.
This distinction is important: being named heir and being legally eligible to succeed are not the same thing.
via Fealty
The Head records a vanilla banner design with /house heraldry register. Eligible household members can then receive the official House Standard.
Marriage and Consorts
The Noble system does not provide a separate marriage command. Religious marriage is handled by the Clergy/Faith system.
When a valid Clergy marriage ceremony involving a reigning Head is completed, the Noble system recognises the spouse as a Consort of that House and records the marriage in the House Chronicle. A Consort becomes part of the House household for House-facing mechanics such as carrying its official Standard.
A Head's marriage can grant 5 Prestige to the House for that Consort relationship.
Marriages involving important members of the dynasty, including adopted children or a designated heir, can also be reflected in House history. The religious rite remains authoritative: Nobles do not bypass the Clergy ceremony and cannot simply declare another player married through /house.
Heraldry and House Standards
A House can register a normal Minecraft banner as its official heraldry. The Head first designs the banner in a loom, holds the completed banner, then uses:
/house heraldry register
The exact banner design is stored as the House's heraldry. Registering the House's first heraldry grants 5 Prestige and records the event in the Chronicle.
Use /house heraldry to inspect the current heraldry.
Members of the House household can request an official copy with:
/house banner
The resulting banner is the official Standard of that House. Household members include relevant dynastic family members and sworn Household Knights.
Placed official Standards remember the House they belong to. The system validates both the physical banner and the historical House record when a Standard is interacted with. Stale or orphaned Standard markers are automatically cleared rather than displaying broken information. A Standard from a genuinely dissolved House can remain as a historical or weathered Standard because the dissolved House record and name are preserved.
Household Knights and Fealty
Noble Houses integrate directly with the Knight Origin.
Formal Knighthood and Fealty are two separate things. A Noble formally knighting someone does NOT automatically make that Knight a member of the Noble's household.
A Knight becomes a Household Knight only when they swear an Oath of Fealty to the reigning Head of the House through the Knight system. Once the Fealty exists, the Noble system mirrors that relationship into the House's Household Knight list.
Use:
/house knights
to view the Knights currently sworn to the House Head.
When a new Knight enters the household through Fealty, the House can receive 5 Prestige for that relationship. If the Fealty is broken or honourably released, the Knight is removed from the Household Knight list.
This means the House list is not an independent membership list: the Knight's actual Fealty remains authoritative.
Ceremonial Titles
The reigning Head can award House titles to online players:
/house title grant [player] [title]/house title revoke [player] [title]Titles must be between 2 and 40 characters. A single player may hold up to five titles from the same House.
House titles are ceremonial social records. They do not automatically grant LuckPerms permissions, Towny authority, money, combat bonuses, or government powers. If a title is meant to carry political authority, that authority must come from the relevant political system or roleplay arrangement rather than the text of the title alone.
Title grants and revocations are entered into the Chronicle. Use /house title list while heading a House, or /house titles [House Name], to inspect recorded titles.
House Prestige
Prestige represents major dynastic milestones. It is not ordinary XP and is not intended to be repeatedly farmed.
Current milestone values are:
| House founded | +10 Prestige |
|---|---|
| First heraldry registered | +5 Prestige |
| Head gains a Consort through marriage | +5 Prestige |
| Adopted child enters the House | +3 Prestige |
| First formal heir established | +5 Prestige |
| Household Knight enters through Fealty | +5 Prestige |
| Successful succession | +10 Prestige |
House Standing is derived from total Prestige:
| Minor | 0-14 |
|---|---|
| Established | 15-34 |
| Notable | 35-59 |
| Great | 60-99 |
| Illustrious | 100+ |
Use /house prestige to inspect a House's current Prestige and Standing.
Prestige is deliberately descriptive. The system is intended to make a House's accumulated history visible, not to turn political roleplay into a repetitive level grind.
The House Chronicle
Major events are written into a permanent House Chronicle. Examples include founding, adoption, heir proclamation, marriage, heraldry registration, title changes, and succession.
Use:
/house history
or specify another House where supported to view its recent Chronicle. The normal in-game history display shows the latest entries while the underlying House record is retained as permanent history.
A dissolved House is not simply erased. Its active political state ends, but its name and Chronicle remain as historical records.
Succession
The reigning Head can voluntarily transfer the House to its currently designated heir:
/house succession transfer [heir]
The successor must:
- be the House's currently designated heir;
- be online for the transfer;
- hold the Noble Origin at the time of succession; and
- not already head another active Noble House.
When succession succeeds, the old Head becomes a former Head/elder of the dynasty and the heir becomes the new Head. The heir designation is consumed as part of the transition.
Succession grants 10 Prestige and creates a permanent Chronicle entry.
Household Knights are then reconciled against actual Knight Fealty. A Knight sworn to the old Head is not magically transferred to the new ruler; the Fealty system remains authoritative. This preserves the distinction between inheriting a dynasty and personally inheriting another player's oaths.
Dissolving a House
Only the reigning Head can dissolve an active House:
/house disband confirm
Dissolution permanently ends the active House and clears its active relationship state, but the House's historical record and Chronicle remain. This is intentional so that a once-important dynasty still exists in Vastala's history after its political line ends.
Dissolution should therefore be treated as a serious action rather than a rename/reset tool.
Changing or Resetting the Noble Origin
Origin changes are administrative rather than a normal self-service action. A Noble who currently heads an active House cannot have their Origin reset while that responsibility still exists.
Before an administrator can reset the Head's Origin, the House must either:
- pass through succession to an eligible heir; or
- be formally dissolved.
This safeguard prevents an active political dynasty from being left without a valid Head.
Important Commands
/houseOpen the Noble House menu.
/house helpShow core House commands.
/house listList active Noble Houses.
/house create [name]Begin House founding.
/house create confirmConfirm the permanent House name.
/house info [House]View House information.
/house familyView family, Consorts and heir.
/house adopt [player]Offer adoption.
/house adopt accept|denyRespond to an adoption offer.
/house adopt remove [player]Remove an adopted child.
/house heir [player]Designate an adopted child as heir.
/house heir clearClear the designated heir.
/house heraldryView heraldry.
/house heraldry registerRegister the held banner as heraldry.
/house bannerReceive an official House Standard.
/house knightsView Household Knights.
/house prestigeView Prestige and Standing.
/house historyView the House Chronicle.
/house title grant ...Grant a ceremonial title.
/house title revoke ...Revoke a ceremonial title.
/house succession transfer ... Transfer Headship to the heir./house disband confirmDissolve the active House.
