Generators
Overview
Generators are town-owned industries that turn fuel crates into a steady supply of resources for a settlement. Each one represents a real workplace — such as a quarry, blacksmith, farmstead or fish wharf — and should be built as a believable part of the town before staff approve it. Once active, a generator uses its matching fuel crate and stores the resources it produces for permitted town members to collect. Some generator types require another industry to exist first, while larger towns are able to support more active generators.

Types of Generators
Each generator should be immediately recognisable as the industry it represents. These are the main features staff expect to see when the build is submitted for approval.
Mining Outpost
A recognisable mine entrance or excavation with supports, ore storage and a clear worker area.
Blacksmith
A covered forge or workshop with a furnace area, anvil, ventilation and material storage.
Quarry
An excavated stone pit or quarry face with visible depth, access routes, stockpiles and a work area.
Pottery
A potter's workshop with a kiln, clay storage, worktable and finished pottery storage.
Masonry
A stonemason workshop with cutting space, stone stockpiles, worktables and some outdoor work area.
Church
A substantial religious building with a worship area, altar or shrine, seating and recognisable decoration.
Tannery
A tannery workshop with hide storage, drying racks, tanning vats and a leather-working area.
Lumberyard
A defined timber yard with log piles, cutting space, storage and a sawmill, sawpit or workshop feature.
Farmstead
A farmhouse, barn or substantial farm building with cultivated fields, crop storage and a work area.
Pasture
A proper fenced grazing area with livestock shelter, feed storage, gates and enough room for animals.
Fish Wharf
A proper dock, pier or wharf on substantial water with fishing storage and a working waterfront.
Apiary
Several hives with flowers or garden space, clear paths and a beekeeper work or storage area.
Apothecary
A dedicated herbal or alchemical workshop with ingredients, shelving, preparation tables and brewing space.
Build prerequisites: Blacksmith requires a Mining Outpost; Pottery and Masonry require a Quarry; Church requires Masonry; Pasture, Apiary and Apothecary require a Farmstead; Tannery requires a Pasture. Lumberyard and Fish Wharf are independent.
What do Generators Produce?
Generators produce resources while they are active and supplied with the correct fuel. The amounts below are the normal base output for each production cycle.
| Generator | Output | Fuel |
|---|---|---|
| Mining Outpost | 2 Coal, 3 Raw Copper | Forge Crate |
| Blacksmith | 3 Raw Iron | Forge Crate |
| Quarry | 24 Stone, 4 Granite, 4 Andesite | Forge Crate |
| Pottery | 8 Clay Balls, 4 Bricks | Forge Crate |
| Masonry | 8 Stone Bricks, 4 Calcite | Provision Crate |
| Church | 4 Raw Gold | Provision Crate |
| Tannery | 3 Leather | Agricultural Crate |
| Lumberyard | 12 Oak Logs | Agricultural Crate |
| Farmstead | 5 Wheat, 4 Wheat Seeds | Agricultural Crate |
| Pasture | 3 White Wool, 2 Leather | Agricultural Crate |
| Fish Wharf | 2 Cod, 2 Salmon | Provision Crate |
| Apiary | 4 Honeycomb | Provision Crate |
| Apothecary | 1 Phantom Membrane | Alchemical Crate |
How to Fuel Generators
Every generator accepts one specific fuel crate. Craft the correct crate, place it into the matching generator and keep it supplied so production can continue.
- Craft an Empty Supply Crate from 6 wooden planks and 2 sticks.
- Turn the empty crate into the matching Level 5 profession fuel crate.
- Put the fuel crate into a generator that accepts that crate type.
- Refill the generator when its fuel runs low to keep production running.

Forge Crate
Fuels Mining Outpost, Blacksmith, Quarry and Pottery.

Agricultural Crate
Fuels Tannery, Lumberyard, Farmstead and Pasture.

Provision Crate
Fuels Masonry, Church, Fish Wharf and Apiary.

Alchemical Crate
Fuels Apothecary.
Show crafting recipes

Empty Supply Crate6 Wooden Planks and 2 Sticks.
Forge Fuel Crate4 Forge Coke, 2 Iron Billets and 1 Empty Supply Crate.
Alchemical Fuel Crate2 Oil Base and 1 Empty Supply Crate.
Agricultural Fuel Crate4 Hay Bales and 1 Empty Supply Crate.
Provision Fuel Crate5 Bread and 1 Empty Supply Crate.












