Rulebook updatedThe older rules are back and now sit alongside banditry, expansion, influence and the full war system.Open the combined rulebook →

Medieval geopolitics · roleplay · living history

Build somewhere worth defending. Give your character something to believe in. Then watch the world remember what you did.

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Choose where to begin

One site. No missing chapters.

The older rules and lore have been restored. The newer systems sit beside them rather than replacing them.

01

Roleplay before loot

A robbery, war or feud should leave a story behind—not just an empty grave.

02

Real settlements

Towns and nations grow through people, roads and politics rather than scattered claim markers.

03

Wars with an ending

Rosters, objectives and peace terms keep conflict understandable and give both sides something to play for.

04

History still moving

The archive reaches 430 AS because the players—not a finished script—decide what comes next.

Restored rulebook

The older rules were not replaced.

General conduct, roleplay, everyday PvP, Towny, building, economy and staff procedure are back. The newer criminal, political and war systems follow them.

I–VIIICore and original server rules.
IX–XIBanditry, expansion and realm influence.
XII–XVIIRosters, war conduct, occupation, score, sieges and declarations.
Open all 17 rulebooks

Featured history

The Conquest of the Silent Ocean

Vaelion II received the title. Ysoria knew the routes, led the landings and paid the price of showing the Crownrealm how to conquer her own ocean.

Read the chronicle

A history longer than one kingdom

Six moments that changed the map.

View the full timeline